Without charge
j.HK, 2HP > 214P~LK > 28MK
With charge
j.MK, 5MP, 2MP > [2]8HK
Alternate jump-in combos. FIrst may be easier since you don't have to charge.
2LK 2LP > [2]8LK
Basic combo using charge to get knockdown
5LP 5LP 5LP > 236LK
2LP/2LK 5LP 5LK > 236MK
Basic combo without using charge to get knockdown
PC DI, 5HK > 214P~MK > 28HK
Easy punish combo off of punish counter DI
DI, 4HP > 236HK, 22HK
Basic knockdown ender in the corner.