Beginner Guide
Fighting games can be very intimidating for newcomers to the genre so here is a guide for people who are interested but are maybe overwhelmed by all the terminology and things that everyone keeps using.
You can keep coming back to this as needed whenever there is something that is confusing.
Additional links to other helpful resources will be provided at the bottom of the page so please take your time and have a look around and we hope you enjoy your journey down the fighting game path!
Before we get started, understand that fighting games are going to seem harder than other genres when you are just starting out. Playing against or watching somebody with more experience will look impossible to replicate but don't get overwhelmed.
Every one of these people started by mashing buttons and finding what looks cool, using them against real people, and then figuring out which buttons work where.
Just like with anything else you learn, find one thing that you feel you are struggling with and practice that one thing.
If you are coming to fighting games from another genre such as FPS, think of it like this. If you aren't hitting your shots, you go and practice your aim. If you're struggling to get on site in CS or Valorant, you might practice lineups.
This is the same method you should be using with fighting games.
Press buttons and find the buttons you like to press, try it out against real people, and then when something stops working figure out why.
You should enjoy learning about your character and finding new things to do so find a character that looks cool and fun to you and keep adding tools to your toolbox.
Mentality
One of the most important but also most overlooked aspects of any competitive game is the mental aspect involved.
When you jump into a new game you're going to want to win, that goes without saying, but winning in fighting games can be very hard so its important to think about the conditions you need to win and which playstyle suits you the best.
Think of fighting games as a sport that you will progressively get better at as you get more experience. Every top athlete started off with a ball and a general idea of "I need to get this to go there". Using soccer/football as an example, when you're starting out you will probably just try to get the ball from your opponent and run to the other side before your opponent can catch you.
You don't need to learn all the nuances before you learn the basics. You should focus on having fun and pressing buttons that do cool things and from there learn a couple basic combos and start playing. As you fight against more people you will start to learn when you can do different things and which things work where so you should look at every game as a learning opportunity. Even pro players still find new things that work in different situations and when they lose they look at what they could have done differently and try to do that next time.
A lot of fighting games do not have rewards for ranking up other than just a letter or title on your profile. Hitting a high rank can be a fun thing to achieve and to keep track of your improvement
but it is important to not care too much where you are as if you have fun and learn from your mistakes, your rank will naturally climb with you. Don't pay attention to what people online tell you is good.
If you are bronze, everyone will say you don't understand the game until you're diamond. If you're diamond you're not good until you're Master, and if you're Master you aren't good if you don't place high in tournaments. The bar will always be raised higher and higher so there will never be
a definitive way to make everyone say you are "good at the game".
The nature of competition is people want to win and hate losing. This can lead to people blaming their character or their opponent, or basically anything but themself.
The only thing this does is hinder your own progress.
When I first started, all I wanted was to land a cool combo I saw someone do on YouTube. At first I could barely even land the first couple hits without fumbling but after a while I could land it consistently and it felt great. The feeling of working towards something
and finally achieving it is something that may seem hard to get at first, but if you set small goals for yourself it will make the journey so much more enjoyable. Do not use rank or winning as your driving force, this will only lead to frustration and burnout when you lose, which you will do a lot of.
Do not train to be better than a pro, train to be better than the you from yesterday. If you can keep this mindset moving forward, the you in a month will be 30x better than you now.
"To be a champion, compete; to be a great champion, compete with the best; but to be the greatest champion, compete with yourself." ~ Matshona Dhliwayo
What To Play
There are a lot of fighting games on the market and they're pretty expensive to get into if you're not sure if you'll even enjoy them. Finding the one that better suits what you enjoy will be key to helping you not only have fun but also get better.
The good thing is no matter which game you play, the core fundamentals will stick with you so once you break through the initial barrier, it will be easy to jump right into any fighting game that catches your eye.
If you are here then you probably already have a game or two that you are interested in but this list is here to give you a better look at what's out there in case you aren't sure yet.
There are a few subgenres of fighting games that help distinguish between the unique mechanics involved that some may prefer over others.
These subgenres include:
Traditional 2D
Grounded, methodical fighters with a strong emphasis on spacing, poking, and reading the opponent. Matches revolve around fundamental skills like footsies, anti-airs, and punishing mistakes. Movement is usually linear (left and right).
- Street Fighter 6
- Fatal Fury: City of the Wolves
3D
Fighters that take place in 3D arenas, allowing for sidestepping and full range movement around the opponent. These games often emphasize close combat, throws, and positioning, with a feel more akin to martial arts choreography or wrestling.
- Tekken 8
- Soul Calibur 6
Platform
Fighting games where the stage has multiple platforms and KO conditions involve knocking opponents off the screen rather than depleting a health bar. Movement and recovery play a huge role, and characters often have unique, varied toolsets.
- Super Smash Bros Ultimate
- Brawlhalla
Tag Team
Players control a team of characters, switching between them during the match or calling them in for assists. Combos can involve multiple characters, and team synergy is often just as important as individual skill.
- 2XKO
- Dragon Ball FighterZ
- Marvel vs Capcom Fighting Collection
Arena
3D fighters that take place in large, open environments.
Players have full freedom of movement and combat often resembles anime-style brawls with cinematic attacks, flying movement, and long-range abilities.
Usually less focus on character balancing so not as competitively viable.
- Dragon Ball Sparking Zero
- Naruto Ultimate Ninja Storm Connections
Anime 2D
2D fighters with anime-inspired art styles and fast-paced, high-mobility gameplay. These games typically feature air dashing, complex combos, and flashy supers, demanding both speed and precision.
- Guilty Gear Strive
- BlazBlue CentralFiction
- Dragon Ball FighterZ
Go watch some gameplay of these games and find which one looks cool to you and come back.
Who To Play
There are different major archetypes that fit different characters which can help you figure out which playstyle you prefer. If you end up enjoying a major archetype of character over others, then finding a main in other games will be a lot easier but
the most important thing is that they feel good to you.
Your character should be the one that motivates you to hop on the game and try cool stuff.
Here are the major archetypes you will see in most fighting games:
Rushdown
- Aggressive. Skip neutral* and try to stay in opponents face and keep them on the defensive.
- Examples: Chipp-Guilty Gear, Lancelot-Granblue, Bardock-Dragon Ball FighterZ
Zoner
- Long-range pokes*. Keep enemy from getting in. Usually weak at close-range so game plan is to poke at a distance and keep opponent as far away as possible.
- Examples: Dhalsim-Street Fighter, Axl Low-Guilty Gear, Metera-Granblue
Shoto
- The "fundamentals" character, usually with a well-rounded set of abilities that allows for different approaches. Usually easier to pick up and learn. The well-rounded kit allows for more neutral* play and a good learning opportunity for new players to pick up on different mechanics.
- Typically characterized by having a fireball*, an anti-air* uppercut (shoryuken/dp), and a fast, close-range attack (tatsu).
- Examples: Ryu/Ken-Street Fighter, Ky-Guilty Gear, Gran/Djeeta-Granblue
Grappler
- Playstyle similar to wrestlers. Grapplers whole kit usually involves multiple unblockable grab attacks that deal a lot of damage when pulled off. Typically slower to compensate for great damage and unblockable moves.
- Examples: Zangief-Street Fighter, King-Tekken, Potemkin-Guilty Gear
Puppet
- Controls 2 characters at once. Much more complex and harder to learn as you need to manage 2 characters on the screen at the same time, however once mastered become very challenging to deal with and flashy as the opponent will have to be careful of both.
- Examples: Zato-Guilty Gear, Nier-Granblue, Carl Clover-BlazBlue
Stance
These are not set in stone and the playstyle can be different within the major archetypes but this provides a general understanding of the archetypes. Some of the sub-archetypes that can fit into each of these styles are:
Mix-up
- Uses lots of moves to deceive the opponent and get them to block in the opposite direction in order to sneak a hit in. There are high-low mixups and left-right mixups which just represent the direction that are you able to make the opponent guess between when attacking.
- Lancelot from Granblue Fantasy Versus is a good example of this as he has the ability to dash at the opponent and choose between 4 different options that the opponent has no way of reacting to. His dash can be stopped early to attack directly from the front, pressed again to go behind the opponent to attack the other side, press back to quickly move in and out of pressure to bait attacks, or press up to teleport above the opponent and attack high.
What are all these numbers and letters?

Additional Links
Content Creators
Diaphone
- Amazing fighting game player who provides a lot of beginner guides for a wide array of different fighting games as well as gameplay and overall fun videos for anyone just wanting to see different characters do cool things.
Sajam
- Fighting game commentator and player who provides lots of guides for new players as well as general guides on mentality to get better with a wide variety of different fighting games.
DotoDoya
- Really funny not-as-serious Youtuber who shows that you can still have fun and be good at fighting games. Unmatched energy and good vibes if you want to have fun.
rooflemonger
- Youtuber who provides longer explanations of each character in fighting games to help you decide who you would want to play as well as a wide variety of other content based in the FGC such as patch notes and history within the FGC.
Maximillian Dood
- Youtuber and streamer who does more fun content such as reacting to trailers, trying out new fighting games and characters, funny tier lists and overall FGC debates.
These are just some people that made a big impact on my own personal journey into falling in love with fighting games but there are so many others who make amazing videos and streams that I could never fit them all into one list so if you see something that looks interesting to you, watch it! These people are the backbone of the FGC and keep the community fun and alive. Each game's respective page will also provide links to game-specific content creators and guides.
The biggest thing that will help you get better and learn is to just find the way to learn that works for you. Whether that be watching videos, reading guides, or just playing the game and learning from your mistakes, you will find a way to learn that works for you. Don't be afraid to ask questions and reach out to others in the community as they are usually more than happy to help you learn and grow as a player.
There's so much terminology and history within the fighting game community that this can all feel overwhelming but if you're here reading this then you've already learned more than most people will ever learn about fighting games. Don't expect to learn everything right away. Go have fun, click buttons, and watch cool stuff happen. This guide will always be here to come back to if you need a refresher.