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Max Damage Jump-In

Notation:

j.HK, 5HK, 5MK > 214LK, 2HK/623HP

A beginner-friendly combo off of jump in HK.

Confirms from Pressure Strings

Notation:

5LP/2LP/2LK > 2LP, 5LK > 623HP/214LP/214LK (stand only) 5MP, 2LP > 214LP

Beginner hit confirm from easy 2LP > 5LK block string

Drive Impact Punish Counter

Notation:

PC DI, 5HK, 5MK > 214LK, 2HK/623HP

DI punish counter using same structure as jump-in combo

Drive Impact Corner Wallsplat

Notation:

DI, 4HK > 236{P}, 214HK

DI wallsplat juggle route